Note you must have purchased the original game and. In total, there are 54 progress cards: 18 science, 18 politics, and 18 trade. Our C&K upgrade is designed to replace many of the stock pieces in the CATAN: Cities & Knights Expansion. While this clarification is not overtly stated in the Cities and Knights rule book, it is enforced in the online version of the game. The only exception to this rule is if a player receives a 5th non-victory point progress card on his or her turn, in which case he or she has the option of playing any one of the five progress cards in his or her hand during the turn, thus bringing the progress card count back down to four. Players are allowed to keep four progress cards (five in a five to six player game), and any additional ones must be discarded on the spot (unless the 5th card is a victory point, which is played immediately and the original progress cards remain). (The event die is still rolled as normal.) Progress cards granting victory points are an exception, being played immediately (without regards to whose turn it is), while the Alchemist progress card, which allows a player to select the roll of the white and red dice, necessitates the card being played instead of rolling the numerical dice. However, they can generally only be played after the dice are rolled. Progress cards, unlike the development cards they replace, can be played on the turn that they are drawn, and more than one progress card can be played per turn. Higher levels of city improvements increase the chance that progress cards will be drawn, with the highest level of city improvement allowing progress cards to be drawn regardless of the value on the red die. When a castle appears on the event die, progress cards of the corresponding type may be drawn depending on the value of the red die. Yellow progress cards aid in commercial development, green progress cards aid in technological advancements, and blue progress cards allow for political moves. Progress cards are organized into three categories, corresponding to the three types of improvements. Because of the mechanics of progress cards explained below, one of the two white dice used in Settlers is replaced by a red die. Some Progress cards will have different effects to fit the Game of Thrones Catan.The other significant outcome of the event die is Progress cards, which replace development cards. Instead of building knights, as per the Cities & Knights rules, you build guards using the Cities & Knights cost of which is depicted on the City Development Calendars (with activation cost added). Otherwise, the Wildlings might overrun you before you get a chance to defend the Gift. Note: You may want to have it that Wildlings are not added until someone gets an additional victory point. When a brigand is rolled, flip over a random Wildling token and add that Wildling to the camps/trails. The Event Die is rolled with the other dice, and the light blue die assumes the role of the red die (or you can use the red die if you prefer). CATAN : Cities & Knights contains: 36 commodity cards (coin, paper, and cloth) 54 progress cards (trade, politics, and science) 6 victory point cards. A Game of Thrones: Catan – Brotherhood of the Watch (2017)ĩ99 Games, Asmodee China, Delta Vision Publishing, Devir, Fantasy Flight Games, Galakta, Giochi Uniti, HaKubia, Hobby World and KOSMOSĭice Rolling, Hand Management, Modular Board, Network and Route Building and Trading A game expansion for 3-4 players ages 12 and older.
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